Article View: rec.games.programmer
Article #1200Re: Help building a game?
From: David Baggett
Date: Fri, 13 Nov 1992 21:19
Date: Fri, 13 Nov 1992 21:19
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1725 bytes
In article <1992Nov12.183048.1308@schunix.uucp> sonix@schunix.uucp (Duane Morin) writes: >Often at work the senior engineer and myself discuss AI and such topics as >computer game strategy. He proposed a game that he suggests I attempt to >code an "optimal" strategy for. > >The game: [Description of Dots-and-Boxes] Before investing any more time working on this on your own (or getting, for example, advice on academic topics like game playing and sorting from this newsgroup :), find a copy of the following book: Berlekamp, Elwyn R., John H. Conway, and Richard K. Guy. _Winning Ways_ Volume 2, London: Academic Press, 1982. Chapter 16 is entirely devoted to the game you describe, and contains more than you could ever possibly want to know on related strategy. (Needless to say, you have tackled a decidedly nontrivial problem.) Both volumes of _Winning Ways_ are brilliant and fun -- must-reads for anyone interested in game theory. Volume 2 also contains a proof-by-construction that Conway's Game of Life is Turing-equivalent. Neat! Dave Baggett -- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory ADVENTIONS: interactive fiction (text adventures) for the 90's! dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
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Path: arc1-ca.pugleaf.net!sparky!uunet!snorkelwacker.mit.edu!ai-lab!case!dmb From: dmb@case.ai.mit.edu (David Baggett) Newsgroups: rec.games.programmer Subject: Re: Help building a game? Date: 13 Nov 1992 21:19:18 GMT Organization: MIT Artificial Intelligence Laboratory Lines: 28 Distribution: usa Message-ID: <1e164mINNj32@life.ai.mit.edu> References: <1992Nov12.183048.1308@schunix.uucp> NNTP-Posting-Host: case.ai.mit.edu