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Article #1213Music in games (was Re: Calling all graphics artists!)
From: Michael Duffy
Date: Thu, 15 Oct 1992 02:25
Date: Thu, 15 Oct 1992 02:25
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In article <1992Oct14.095505.24308@hellgate.utah.edu> galt%peruvian.utah.edu@cs.utah.edu writes: >In article <dmatiske-131092162120@archmacconsultant.architecture.lab.nd.edu>, dmatiske@larson.helios.nd.edu (David Matiskella) writes: >> On a related note what is the legality of using images taken from PD >>source like GIFs in a Game? >> What about using old classical music from the 1800's in a game? > >If the GIFs are truly public domain, then there shouldn't be any problem. >Also, any music written before 1922 is fair game, as copyrights run out >in 70 years (or maybe its 50...). Anyway, anything written before the >1900's can be used with out any problems. > >In fact, the neat thing about using music that is old is that you get >professional quality music without having to pay anyone royalties. Not entirely true. As a cinema student who has had to deal with the copyrights of music before, I have a little bit if insight. The 70 years part seems true for the most part, but the copyright may be able to be renewed... You'll want to check on that. As for the part about "professional quality music without having to pay anyone royalties", the music itself may not have a copyright, but the performance/performers does/do. In other words, if you were to digitize a classical performance from Suchandsuch Orchestra, you would have to track down EACH AND EVERY performer to get a release/pay royalties, unless the performers have signed their rights over to a company that bought the rights to the performance, in which case you would need to deal with that company. And you wonder why most movies have new soundtracks written for them.... TOO MUCH TROUBLE TO TRACK DOWN ALL THE ^#%$*@ UNCOOPERATIVE PEOPLE WHO OWN THE RIGHTS!!! If you synthesize the music on your own computer... then that is a different story....... Later, Mike Duffy (mduffy@aludra.usc.edu) (Question: If bees made white-out instead of honey.... would we be able to see their hive?)
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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!hela.iti.org!usc!chaph.usc.edu!aludra.usc.edu!not-for-mail From: mduffy@aludra.usc.edu (Michael Duffy) Newsgroups: rec.games.programmer Subject: Music in games (was Re: Calling all graphics artists!) Date: 14 Oct 1992 19:25:13 -0700 Organization: University of Southern California, Los Angeles, CA Lines: 37 Message-ID: <1bikq9INN8i1@aludra.usc.edu> References: <Bw2o7y.C06@csugrad.cs.vt.edu> <dmatiske-131092162120@archmacconsultant.architecture.lab.nd.edu> <1992Oct14.095505.24308@hellgate.utah.edu> NNTP-Posting-Host: aludra.usc.edu