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Article #1216

A couple of questions: 2 page vs. 3 page, C++ performance

#1216
From: larsen
Date: Wed, 14 Oct 1992 23:47
23 lines
1775 bytes
I have done video games for other computers, but not for the IBM PC.  I have a
couple of questions.

1)  Do you recommend 2 page swapping, waiting for the interrupt, or 3 page swapp
1)  Do you recommend 2 page swapping, waiting for the interrupt, or 3 page
swapping?  I'm leaning towards 3 page for several reasons: a)  I don't know
how to do two page!  (It shouldn't be two hard to make an interrupt handler,
but I haven't seen any sample code.)  b) My background animations will be
smoother.  c) Since I can do redraws at leisure, the code should be simpler,
shouldn't it?  d)  It will make things easier to speed up and slow down -- but
I will have to compute the processor speed at the beginning.  Any ideas on the
I will have to compute the processor speed at the beginning.

2)  Is there any performance hit for using C++ rather than C?  My game will be
object oriented whether I use C++ or C -- it just depends on who is doing the
2)  Is there any performance hit for using C++ rather than C?  My game will be
2)  Is there any performance hit for using C++ rather than C?  My game will be


2)  Is there any performance hit for using C++ rather than C?

Thank you
Bryan Larsen   (Larsen@meena.cc.uregina.ca)
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From: larsen@meena.cc.uregina.ca
Subject: A couple of questions:  2 page vs. 3 page,  C++ performance
Sender: news@sue.cc.uregina.ca
Message-ID: <14OCT92.23470313@meena.cc.uregina.ca>
Date: 14 OCT 92 23:47:03 GMT
Organization: University of Regina, Regina, Sask., Canada
Lines: 23