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Article #1220Re: PC Sprite Engine
From: Rich"TheMan"Kennehan
Date: Thu, 15 Oct 1992 14:49
Date: Thu, 15 Oct 1992 14:49
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scarnie@esk.compserv.utas.edu.au (Stuart George Carnie) writes: >Who said you can't scroll the VGA smoothy. I've done it, on SLOW computers. >All you need to do is switch to 256k mode, and then change the start-address- >high/low registers and wait for a Vertical Retrace. If you keep changing this >offset, you will create a smooth scrolling background. Ok, maybe you can get ONE smoothly scrolling background. But what about 3??? or 5??? The sprite engine will be able to support SEVERAL independently parallax scrolling backgrounds. THATS why I don't want to incorporate VGA into the sprite engine!!! NO VGA IN EXISTENCE is able to recreate the graphics on sega's "Sonic the hedgehog"... and the sprite engine will be able to do sonic the hedgehog and much more!!! - Rich kennehra@logic.camp.clarkson.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) Subject: Re: PC Sprite Engine Message-ID: <kennehra.719160599@craft.camp.clarkson.edu> Sender: news@news.clarkson.edu Nntp-Posting-Host: craft.clarkson.edu Organization: Clarkson University References: <kennehra.719020359@craft.camp.clarkson.edu> <7593@blue.cis.pitt.edu.UUCP> <Bw2z59.AM5@news.cso.uiuc.edu> <1992Oct15.033408.27563@cam.compserv.utas.edu.au> Date: Thu, 15 Oct 1992 14:49:59 GMT Lines: 19