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Article #1223

Re: So... what are you all doing?

#1223
From: Baylor
Date: Sat, 26 Sep 1992 20:04
33 lines
1964 bytes
>
>   Project inventory?  Right now my main project is Ultima Underworld II
>(writing & dungeon design).  On the back burner I've got a tile based puzzle

	Beats me. I never got the hang of bitmapping to polygons...

>game with a superhero them in 640*480*16 mode (which I believe I have the
>fastest sprite engine around for), an erotic story collection with


	And concievably the only one (love to see it or a demo)

>soundblaster music & nice illustrations, and I'm working with another fellow
>on a graphics terminal program with built in multiplayer games that'll work
>through any chat system.  The ultimate dialup system comes next year.  :)

	Well, i have/had a parser project on a very back burner and an
ultima-type (tile game) that's in need of serious revamping and some
monster routines on a back burner.
	Current projects are a book on writing games (supposed to be done
in december for final editing, but i really wouldn't count on it) and
a series of COBOL projects that are hardly games - COBOL isn't a language
you use for fun.
	Oh yeah, and i'm offering support for any true novices and putting
together lots of demo code - so far a sample parser, a vga sprite editor, 
keyboard demos (actually done by Josh at Utah state) and sooner or later
an example of scrolling in mode D 320x200x16 with a following explanation
of how Keen and similar games are done. Oh, and a pac man clone.
	But those aren't going to be games, or probably better, be very
small games, just enough to illustrate how other people do these things.
Teaching tools really.

						 - baylor
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu
From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: rec.games.programmer
Subject: Re: So... what are you all doing?
Message-ID: <80521@ut-emx.uucp>
Date: 26 Sep 92 20:04:21 GMT
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Organization: The University of Texas at Austin, Austin TX
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