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Article #1225

vectorgfx programming

#1225
From: jonathan forbes
Date: Sun, 27 Sep 1992 07:10
24 lines
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-> I was just wondering if somebody out there is interested in sharing
-> experience in VectorGFX programming (especially on the Amiga) please
-> e-mail me! I would like to talk about the following topics:

Hi, if you find routines or help on 3D graphics routines and vectors,
could you please post the information publically here?  I am also
interested in such routines, for either the Amiga or for MS-DOS (VGA
mode "X"; 256 colours, 320x200 [or something close to this]).

I'd recommend the 3D graphics book by Foley, van Dam, and two other
people (forget their names and the title of the book - I don't have it
here with me) - useful stuff.  For texture mapping, I suggest Phong
shading for high speed, but I'm hardly a pro at this either.

If only someone would come out with a decent set of Amiga graphics
routines; AreaFill() is just too slow for even 30 fps.  Besides, one
can't even use that many colours anyway (don't think it would work out
with HAM; 32 or 64 is really the max under ECS, although AGA looks
promising).  Personally I think the VGA 256 colour mode X is far better
suited for what I'm doing than anything the Amiga ECS has, but I'm the
one who has to port the MS-DOS game to the Amiga...
--
Canada Remote Systems  - Toronto, Ontario
World's Largest PCBOARD System - 416-629-7000/629-7044
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!unixbox!dosgate!dosgate![jonathan.forbes@canrem.com]
From: "jonathan forbes" <jonathan.forbes@canrem.com>
Subject: vectorgfx programming
Message-ID: <199227.4192.5818@dosgate>
Reply-To: "jonathan forbes" <jonathan.forbes@canrem.com>
Organization: Canada Remote Systems
Distribution: rec
Date: 27 Sep 92 02:10:05 EST
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