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Article #1225vectorgfx programming
From: jonathan forbes
Date: Sun, 27 Sep 1992 07:10
Date: Sun, 27 Sep 1992 07:10
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1736 bytes
-> I was just wondering if somebody out there is interested in sharing -> experience in VectorGFX programming (especially on the Amiga) please -> e-mail me! I would like to talk about the following topics: Hi, if you find routines or help on 3D graphics routines and vectors, could you please post the information publically here? I am also interested in such routines, for either the Amiga or for MS-DOS (VGA mode "X"; 256 colours, 320x200 [or something close to this]). I'd recommend the 3D graphics book by Foley, van Dam, and two other people (forget their names and the title of the book - I don't have it here with me) - useful stuff. For texture mapping, I suggest Phong shading for high speed, but I'm hardly a pro at this either. If only someone would come out with a decent set of Amiga graphics routines; AreaFill() is just too slow for even 30 fps. Besides, one can't even use that many colours anyway (don't think it would work out with HAM; 32 or 64 is really the max under ECS, although AGA looks promising). Personally I think the VGA 256 colour mode X is far better suited for what I'm doing than anything the Amiga ECS has, but I'm the one who has to port the MS-DOS game to the Amiga... -- Canada Remote Systems - Toronto, Ontario World's Largest PCBOARD System - 416-629-7000/629-7044
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!unixbox!dosgate!dosgate![jonathan.forbes@canrem.com] From: "jonathan forbes" <jonathan.forbes@canrem.com> Subject: vectorgfx programming Message-ID: <199227.4192.5818@dosgate> Reply-To: "jonathan forbes" <jonathan.forbes@canrem.com> Organization: Canada Remote Systems Distribution: rec Date: 27 Sep 92 02:10:05 EST Lines: 24