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Article #1251

Re: Game Design Issues(Randomness, Windows, Women)

#1251
From: Raving Mad Lunatic
Date: Mon, 28 Sep 1992 21:29
10 lines
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>Second, other than the Sim series (ant, city, world), I have yet to see
>a game for the Windows environment that actually uses the GUI to improve
>gameplay (Balance of Power, sort of made good use of a GUI).  Is this

Windows sucks more processing power away than any other Trojan Horse in 
existence. Writing something like the new Ultima Underworld series would be
a miracle. My personal opinion is that there is no advantage of a GUI that
could make up for Windows performance.
-- 
Child-molesting is an art, not a science...
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Message-ID: <69257@hydra.gatech.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!gatech!prism!gt7803b
References: <28SEP199209552093@venus.tamu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!gatech!prism!gt7803b
From: gt7803b@prism.gatech.EDU (Raving Mad Lunatic)
Newsgroups: rec.games.programmer
Subject: Re: Game Design Issues(Randomness, Windows, Women)
Message-ID: <69257@hydra.gatech.EDU>
Date: 28 Sep 92 21:29:12 GMT
References: <28SEP199209552093@venus.tamu.edu>
Organization: Georgia Institute of Technology
Lines: 10