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Article #1257Re: Sprite storage in Mode X -- Need More ROOM!
From: Neil Forsyth
Date: Tue, 29 Sep 1992 08:27
Date: Tue, 29 Sep 1992 08:27
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In article <1992Sep28.182137.1425@CS.ORST.EDU> saidra@prism.CS.ORST.EDU (Raoul Said) writes: > Its true! Gods does use only 16 colors. If you take a snapshot with >Dpaint's camera tsr and then inspect the palette you will see this. This is >probably one of the best alternatives to Modex ever! I assume you get 8 pages >of video ram to play with which would offer way more flexibiltiy and speed. Yup! Plenty room for image data in there too. >The only drawback is you would have to find an artist who can make 16 carefully >selected colors look like 256! I think Mark Coleman did the graphics. He's pretty good isn't he. I believe the art package he uses is Degas Elite on the ST, which by ST standards is old and not that great. But I guess you are more productive on what you are used to. Maybe he's now using a better package that just saves in Degas format. Not that I'm implying that the package is that important. Most of the Bitmap Brothers games use two scales of colours plus a few odd ones. eg. In Gods they use a grey scale and a brown/flesh scale plus yellow, red and green I think. Mixing the (sometimes improbable) colours in a checked pattern makes them go further of course. It must be said that poor monitors and TV's help to blend such mixtures but on a PC monitor they will be crystal clear. BTW> Speedball 2 on the PC loads in the graphics from the Atari version. > Obviously Gods pulls this off. I wonder if its as straight forward as > setting 320x200x16 and setting the palette with the VGA colors you want? Yes it is. Loads of PC games do this. Like I said it is the most ST/Amiga compatible mode so it helps conversions of games to the PC. +----------------------------------------------------------------------------+ ! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own ! ! Neil Forsyth ! ! Department of Computing and Electrical Engineering ! ! Heriot-Watt University ! ! Edinburgh, Scotland ! ! United Kingdom Email: neil@uk.ac.hw.cs, ..!ukc!cs.hw.ac.uk!neil ! ! "'Have you got any?' he asked, expecting the answer no" - Monty Python ! +----------------------------------------------------------------------------+
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!edcastle!hwcs!neil From: neil@cs.hw.ac.uk (Neil Forsyth) Newsgroups: rec.games.programmer Subject: Re: Sprite storage in Mode X -- Need More ROOM! Message-ID: <1992Sep29.082758.26158@cs.hw.ac.uk> Date: 29 Sep 92 08:27:58 GMT References: <80600@ut-emx.uucp> <1992Sep28.182137.1425@CS.ORST.EDU> Sender: news@cs.hw.ac.uk (News Administrator) Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland Lines: 38