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Article #1272Wing Commander II graphics viewer source, anybody want?
From: Patrick Aalto
Date: Wed, 30 Sep 1992 06:48
Date: Wed, 30 Sep 1992 06:48
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In article <1992Sep29.154829.59269@cc.usu.edu> sl8nl@cc.usu.edu writes: > >Lessee, Wing Commander uses the mode (DPaint's Camera program was able >to capture a screen.). Most commercial software uses it, also. This suddenly reminded me.. I coded (some time ago) a program that can view Wing Commander II sprites. The program is a really quick and dirty hack, but if someone would like to have the sources (gee, I don't even remember whether they were Turbo Pascal or Turbo C.. Turbo Pascal I think, using a Mode-X graphics library) I could send them or make them available somewhere.. The EXE is not much use as it has a fixed directory path where the WING2/GAMEDAT/*.* files have to be, etc. Talk about quick & dirty... I don't know about the ethical status of my program, but certainly you would not use it to anything unethical, like copying sprites to your own games, now would you? It might also be nice if someone would compile it to a polished program, I myself have not the time nor the interest to do that. What I would like to see is a program that could do the same thing to all the Wing Commander II speech files (well, not to display them, but to play them out). Patrick Aalto ap@jyu.fi
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!network.jyu.fi!ap From: ap@jyu.fi (Patrick Aalto) Subject: Wing Commander II graphics viewer source, anybody want? Message-ID: <1992Sep30.064831.27306@jyu.fi> Organization: University of Jyvaskyla, Finland Distribution: rec Date: Wed, 30 Sep 1992 06:48:31 GMT Lines: 27