🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #1274

Algo Req: World Gen

#1274
From: Chris Eberhardt
Date: Wed, 30 Sep 1992 12:49
13 lines
945 bytes
Anyone have any ideas and/or algorithms to create worlds similar to the 
ones generated by the game Civilization.  Possibly a little more
intelligent in the sense that it could create mountain ranges rather
than the seemingly random placement of terrain in Civ.

My current plan to do the land masses it to generate a random number
of circles of random size and then make a second pass through to
alter the perimeters and make them not so perfect looking.

Any assistance would be appreciated.

chris eberhardt
ce@wuee1.wustl.edu
Technical Details
Message-ID: <1992Sep30.124934.23588@wuecl.wustl.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!wupost!eclnews!wuee1!ce

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!wupost!eclnews!wuee1!ce
From: ce@wuee1.wustl.edu (Chris Eberhardt)
Subject: Algo Req: World Gen
Message-ID: <1992Sep30.124934.23588@wuecl.wustl.edu>
Sender: usenet@wuecl.wustl.edu (Usenet Administrator)
Nntp-Posting-Host: wuee1
Organization: Washington University, St. Louis Mo.
Date: Wed, 30 Sep 1992 12:49:34 GMT
Lines: 13