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Article #1274Algo Req: World Gen
From: Chris Eberhardt
Date: Wed, 30 Sep 1992 12:49
Date: Wed, 30 Sep 1992 12:49
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Anyone have any ideas and/or algorithms to create worlds similar to the ones generated by the game Civilization. Possibly a little more intelligent in the sense that it could create mountain ranges rather than the seemingly random placement of terrain in Civ. My current plan to do the land masses it to generate a random number of circles of random size and then make a second pass through to alter the perimeters and make them not so perfect looking. Any assistance would be appreciated. chris eberhardt ce@wuee1.wustl.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!wupost!eclnews!wuee1!ce From: ce@wuee1.wustl.edu (Chris Eberhardt) Subject: Algo Req: World Gen Message-ID: <1992Sep30.124934.23588@wuecl.wustl.edu> Sender: usenet@wuecl.wustl.edu (Usenet Administrator) Nntp-Posting-Host: wuee1 Organization: Washington University, St. Louis Mo. Date: Wed, 30 Sep 1992 12:49:34 GMT Lines: 13