Article View: rec.games.programmer
Article #1290Advice needed on fractal game
From: Jerome Paradis
Date: Wed, 30 Sep 1992 17:32
Date: Wed, 30 Sep 1992 17:32
42 lines
2824 bytes
2824 bytes
Hi folks!
I've designed a game prototype on a sgi IRIS that works quite well. I have
some changes to make to it before it's playable by anyone. Anyways, my current
priority is to convert it to MSDOS. The game is played on a 3D playfield, with
the player in the cockpit of a spaceship, a bit like a flight simulator. The
game style is more like an arcade game: simple commands and action. The play-
field is rectangular landscape created at each stage with the help of fractals.
This technique create nice (sur)realistic mountains. You have to travel from
one end of the playfield and land at the other end by destoying the ennemies
that are fractally placed on the playfield. The ennemies can be on the ground
or in the air. The most enjoyable thing about the game is that it's always
different and always realistic.
In my quest to make a playable MSDOS game out of it, I have a few questions:
1) I need to find a FAST 3D polygonal library in C (with perspective). I would
prefer a public library with source, available via ftp, but as a last ressour-
ce I could buy a commercial package. I would also prefer if it could work on
Zortech's C++ (I want C, not C++) with the built-in 32bit extender (I want to
use a lot of memory, without paying the extra cash for PharLap). If you only
know of one that works with Borland, I would like to have the info anyways.
The ideal would be with source and with it's own (FAST!) graphics primitives
so that it could work with Zortech(32bit compatibility is a plus) or Borland.
Mode X (VGA 256 colors) would be great.
2) I know there is a game of the same type that has been done. I would like to
know if anyone know of such a game and if it's accessible via ftp and on what
machine it works on.
3) Any suggestions about features the public would like to see? Keep in mind
that speed is a important factor.
Please e-mail to jparadis@fraclit.login.qc.ca or post to the newsgroup if you
think it's of general interest.
Thanks to everyone,
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Jerome Paradis jparadis@fraclit.login.qc.ca paradisj@jsp.umontreal.ca
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!darwin.sura.net!zaphod.mps.ohio-state.edu!sdd.hp.com!elroy.jpl.nasa.gov!ames!olivea!charnel!sifon!thunder.mcrcim.mcgill.edu!sobeco!comback!fraclit From: jparadis@fraclit.login.qc.ca (Jerome Paradis) Newsgroups: rec.games.programmer Subject: Advice needed on fractal game Message-ID: <10158273@fraclit.login.qc.ca> Date: 30 Sep 92 17:32:55 GMT Sender: news@fraclit.login.qc.ca Organization: Paradivision, Montreal, Quebec Lines: 42