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Article #1301UNREAL, canned or not? (was: Re: what do you want to know?)
From: checker
Date: Thu, 01 Oct 1992 01:37
Date: Thu, 01 Oct 1992 01:37
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morley@camins.camosun.bc.ca writes: >No need to get your shirt wet, UNREAL isn't as impressive as it first seems... >The majority of their stuff seems to have been generated via Autodesk's >3D Studio 2.0 I have 3D Studio 1.0 and 2.0 and I recognise all the textures >and fonts, etc. Certainly the title screens (texture mapped fonts) are pre-generated, but I would doubt the rest of it was. If they were going to make it canned animation they could have made it look much nicer than they did. The effects presented are only impressive if they were generated in real time, and they looked just `dirty' enough to convince me that they were. None of the segments seemed out of reach given some nice assembly programming; in fact, most of them used obvious gimicks to get the `ooh wow' response. I'm not trying to downplay the demo, as it was quite impressive, I'm just trying to point out that it was just that, impressive, not unimaginable. I haven't looked very closely, but the texture mapped face was the most impressive of the lot; it seemed to be truly general texture mapping. Chris
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!rutgers!cmcl2!acf5!checker From: checker@acf5.NYU.EDU (checker) Newsgroups: rec.games.programmer Subject: UNREAL, canned or not? (was: Re: what do you want to know?) Message-ID: <1957@acf5.NYU.EDU> Date: 1 Oct 92 01:37:25 GMT References: <80290@ut-emx.uucp> <1992Sep30.014212.5715@cam.compserv.utas.edu.au> <1992Sep30.111600.1@camins.camosun.bc.ca> Organization: New York University Lines: 21