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Article #1304Re: what do you want to know?
From: Paul Jeffrey Smith
Date: Thu, 01 Oct 1992 03:34
Date: Thu, 01 Oct 1992 03:34
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Joshua, Thanks for the reply. My friends seem to have worked out the landscape part, or at leasthow to plot the points. The World Vector portion (the one with all the 3d ships) is something that I would like to do. I can't understand how all these occur in a single fram: 1.) rotation of all the objects. 2.)remove hidden surfaces 3.) calculate shading based on position to light source. 4.) put the star field on as well. I apologise if I appear ignorant, but it seems that it can't be all calculated on the fly that quick ( I have a 486-33 though). What I want is some code to determine the bounding boxe for each object (apparently you rotate the box rather than the whole object). How the the hidden surface is removed, and the code for determining the shading based on light sourc postion would be nice too. I sure some one found out how to do it, then told some one else, etc. Can someone tell ME! PLEASE! Once I have this, and can do atleast something of the sort of Unreal, then I can die a happy man. regards Paul Smith psmith@esk.compserv.utas.edu.au p.s (no not me) I will get round to making a decent signiture later.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!cam!esk!psmith From: psmith@esk.compserv.utas.edu.au (Paul Jeffrey Smith) Subject: Re: what do you want to know? Message-ID: <1992Oct1.033427.7594@cam.compserv.utas.edu.au> Sender: psmith@esk.compserv.utas.edu.aU Nntp-Posting-Host: esk Organization: University of Tasmania at Launceston References: <1992Sep30.151714.59306@cc.usu.edu> <80290@ut-emx.uucp> <1992Sep30.014212.5715@cam.compserv.utas.edu.au> <1992Sep30.111600.1@camins.camosun.bc.ca> Date: Thu, 1 Oct 92 03:34:27 GMT Lines: 23