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Article #1326Help me, Themie Gouthas! (Xlib02 quest)
From: Victor Putz
Date: Fri, 02 Oct 1992 14:22
Date: Fri, 02 Oct 1992 14:22
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I'm still toying with icon-type sprites in Modex using Themie Gouthas' xlib02 library (very complete, for t emost part). However, I'm having one problem. Evidently when everything gets initialized, memory is allocated for the splitscreen page starting at the top of video ram. The rest of the memory <<seems>> to be hacked into two equal-sized pages for Page0_Offs and Page1_Offs. I know there's plenty of memory for 3.5 pages (maybe 4) in 320*200; I want half a page for splitscreen, a hidden page, a visible page, and a page to store a background. Anyone know how to do this reliably and easily? I've had some luck changing the global variables Page1_Offs, etc, but I'm wary of doing so without the approval of the routines themselves. Also: the '386 xblt routines J. Slagel put out a while ago seem to be a little faster than xlib's. Is there enough '286s out there that I should stick with the slightly slower but more universal 286 code? Thanks-->Vputz@nyx.cs.du.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Help me, Themie Gouthas! (Xlib02 quest) Message-ID: <1992Oct2.142225.9657@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. Date: Fri, 2 Oct 92 14:22:25 GMT Lines: 21