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Article #1326

Help me, Themie Gouthas! (Xlib02 quest)

#1326
From: Victor Putz
Date: Fri, 02 Oct 1992 14:22
20 lines
1405 bytes

I'm still toying with icon-type sprites in Modex using Themie Gouthas'
xlib02 library (very complete, for t emost part).  However, I'm having one
problem.  Evidently when everything gets initialized, memory is allocated
for the splitscreen page starting at the top of video ram.  The rest of
the memory <<seems>> to be hacked into two equal-sized pages for
Page0_Offs and Page1_Offs.  I know there's plenty of memory for 3.5 pages
(maybe 4) in 320*200; I want half a page for splitscreen, a hidden page, a
visible page, and a page to store a background.

Anyone know how to do this reliably and easily?  I've had some luck
changing the global variables Page1_Offs, etc, but I'm wary of doing so
without the approval of the routines themselves.

Also: the '386 xblt routines J. Slagel put out a while ago seem to be a
little faster than xlib's.  Is there enough '286s out there that I should
stick with the slightly slower but more universal 286 code?

Thanks-->Vputz@nyx.cs.du.edu
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Message-ID: <1992Oct2.142225.9657@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Help me, Themie Gouthas! (Xlib02 quest)
Message-ID: <1992Oct2.142225.9657@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
Date: Fri, 2 Oct 92 14:22:25 GMT
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