Article View: rec.games.programmer
Article #1339Re: update: open arch gam
From: Cyberman
Date: Sat, 03 Oct 1992 19:09
Date: Sat, 03 Oct 1992 19:09
81 lines
3733 bytes
3733 bytes
Greg Alt was espousing about 'Re: update: open arch gam',
on [10-02-92 15:02] to All!
GA> Sounds like a great system.
> 7: 320x200 x256 color (of a palette) resolution MINIMUM.
GA> Why 320x200? A TV can do better than that. Why not do the maximum
GA> vertical resolution and then pick a horizontal that makes square
GA> pixels on a TV?
1: Read carefully 320x200x256 minimum. This does not say
higher resolutions will not be attainable or allowed.
IE 1 of many other modes.
2: About TV's
a. TV: only theoretically has a higher resolution than
this. However in reality TV's generally have a HIGH dot pitch
or a low resolution. Most are around 0.79 mm depending on
diagonal measure.
b. NSTC: in general only allows 64 color changes per
scan line this says nothing about intensity however so a full
range of colors is possible. In addition color smear will
blend colors on the TV so a higher resolution will not REALLY
be apparant.
c. Interlace: it can double the vertical resolution.
Normal NSTC video allows 525 vertical lines in interlace.
This comes at the sacrific of simplicity of timeing though.
d. Horizontal resolution: the horizontal resolution of a
TV is quite limited. Though 640 pixels can be displayed
horizontally you really can't tell the difference between 640
and 320, so why waste extra memory?
GA> Now, here's the real question: Is this talk some kind of fantasizing
GA> about what we would like, or does anyone have some ambitious goals?
Not actually. I've contacted several businesses including
Ti, Motorolla, and Microware. Basically the real "decisions"
are what to "allow". IE
GA> Here's the other problem: Adding a keyboard and disk-drive wouldn't
GA> increase the price significantly (An extra $100 or so), so why not?
Reasons: a disk drive will be an option (as well as a
CD-ROM). A keyboard? Let some 3rd party Co. do that!
GA> They could be add-ons at least. So now it becomes a home computer
GA> instead of a video-game system--is that a bad thing?
They are. The problem is this will increase the complexity
of the software needed to support said system. It means a
"real" OS (which was what I wanted in the first place) and
then licensing fees :( a REAL bummer.
The idea is to make it easy to use and develope for. Adding
these features into the base system will:
drive up costs from $150-250 range to $600-$1000 range and
into the PC market (real BAD move).
substantial increase in support. A video game machine is
easy to support compared to a computer! (you don't have to
deal with as many "programers", ALIEN applications written
by neophyte programers, and competition from 1000's of
manufacturers). In other words this would make it HIGH RISK
compared to a normal risk.
Besides it will be expandable to a "personal" conputer level
if you want. But this is mainly for CD-I and video game
entertainment.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Sat 10-03-1992 13:01:26
... I haven't lost my mind; it's backed up on tape somewhere!
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!sdd.hp.com!zaphod.mps.ohio-state.edu!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: update: open arch gam Message-ID: <gate.sq23RB1w165w@toz.buffalo.ny.us> Date: 3 Oct 92 19:09:39 GMT Lines: 81 X-Maildoor: WaflineMail 1.00r