Article View: rec.games.programmer
Article #1343Re: Mode X and Soundblaster: How?
From: Steven C. Dollins
Date: Sun, 04 Oct 1992 20:31
Date: Sun, 04 Oct 1992 20:31
26 lines
1638 bytes
1638 bytes
You can find a hacker's version of a mode X library at ftp.ncsa.uiuc.edu in the file outgoing/sdollins/modex.zip. Friends and I wrote this library specifically for a networked 3-D space dogfight game -- to be released RSN under the name Netspace -- so it may not be as general as you might like. The library uses the large memory model and includes assembly code and object files for both Microsoft and Borland compilers. The only docs are comments in the header files, but, of course, true hackers will prefer to refer directly to the code. ;^) Have a blast trying to step through the self modifying line routine. A single player prototype for the game is in the file xspace.zip in the same directory. It requires a 32-bit machine for the fixed-point math/vector routines. Note that my address for comments/questions has changed from the one mentioned in the library. Anyone have the time and resources to start up the CFD for comp.graphics.pc? Such a group is LONG overdue IMHO as I'm sure many readers of both this group and comp.graphics would agree. - Steven Dollins Brown Computer Graphics Group scd@cs.brown.edu
Technical Details
Message-ID:
<SCD.92Oct4153159@nevar.cs.brown.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!brunix!doorknob!scdReferences:
<1992Oct4.082715.18296@actrix.gen.nz>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!brunix!doorknob!scd From: scd@cs.brown.edu (Steven C. Dollins) Subject: Re: Mode X and Soundblaster: How? In-Reply-To: dhaigh@actrix.gen.nz's message of Sun, 4 Oct 1992 08:27:15 GMT Message-ID: <SCD.92Oct4153159@nevar.cs.brown.edu> Sender: news@cs.brown.edu Organization: Dept. of Computer Science, Brown University References: <1992Oct4.082715.18296@actrix.gen.nz> Date: Sun, 4 Oct 1992 20:31:59 GMT Lines: 26