Article View: rec.games.programmer
Article #1346Re: real sprites
From: Cyberman
Date: Mon, 05 Oct 1992 00:49
Date: Mon, 05 Oct 1992 00:49
25 lines
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1465 bytes
Baylor was espousing about 'Re: real sprites',
on [10-03-92 04:54] to All!
Ba> Not in this lifetime. Only the 8515 on up will support hardware
Ba> sprites (on an IBM, which by vga i assume is the case here), and then
Ba> only one 16x16 sprite for mouse handling. And of course, no one gets,
Ba> uses or programs for the 8515.
Ba> No, you have to save the background somewhere each time, either
Ba> on the video page or in ram. No way around software work that i know
Ba> of.
Reminds me of a project I wanted to do. Build a
"coprocessor" for VGA. Where you could control "sprites" in
the VGA display. I never got around to doing it though.
Such is life :) I still think it would have been a cool
project. The problem came with finding ANY information about
programing the PC's DMA. Since I couldn't get any I simply
gave up.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Sun 10-04-1992 16:21:53
... Assumption is the mother of all screw-ups.
--- Blue Wave/QWK v2.10
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!ukma!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: real sprites Message-ID: <gate.05B6RB1w165w@toz.buffalo.ny.us> Date: 5 Oct 92 00:49:32 GMT Lines: 25 X-Maildoor: WaflineMail 1.00r