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Article #1355Re: Calling all graphics artists!
From: Mark S. Wyman
Date: Thu, 15 Oct 1992 13:42
Date: Thu, 15 Oct 1992 13:42
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1453 bytes
mucds@uxa.ecn.bgu.edu (Corey D. Stinson) writes: > Greets all, > I am working on a traditional-type role playing game but I have a >small problem. I really can't draw that well! Is there anyone out >there who is a good artist, able to draw people and monster pictures? >I'm not looking for anything fancy at all. The game I'm working on will >be shareware. Is there anyone who would like to contribute? The best advice I can give you is to start designing and coding the game without any fancy graphics. Use stick figures, rough outlines, whatever to begin with. If by chance you get it to the stage of completion (most people never do get to this stage) then try to recruit or hire an artist to fix up the artwork. Its much easier to get an artist if you can demonstrate that you have a viable product. By the way, artists in the shareware industry are diamonds in the rough. A good suggestion is to post something about it at your college. Mark Wyman
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!panther!mothost!white!sapphire.rtsg.mot.com!opal8!wyman From: wyman@rtsg.mot.com (Mark S. Wyman) Subject: Re: Calling all graphics artists! Message-ID: <wyman.719156531@opal8> Sender: news@rtsg.mot.com Nntp-Posting-Host: opal8 Organization: Motorola Inc., Cellular Infrastructure Group References: <Bw2FtA.IMw@uxa.ecn.bgu.edu> Distribution: na Date: Thu, 15 Oct 1992 13:42:11 GMT Lines: 23