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Article #1363

Re: Tile systems that work?

#1363
From: Victor Putz
Date: Thu, 15 Oct 1992 21:52
40 lines
2384 bytes
ccastej@prism.gatech.EDU (Eric Jensen) writes:

>I am writing a tactical wargame in C++, and I was wondering 
>what people's experiences with hex-maps vs. square-based maps 
>have been.  If you've written a game using a tiled map system,
>and you have thought long about this choice, I would really
>appriciate it if you sent me mail or posted here, telling me
>what your experiences with this have been.  I just need some 
>pros and cons to help me decide.  
>   From what I can tell, the hex-maps are better for true 
>distance movements, etc.  While the square based system should
>be much easier to deal with.  (Square array and all.)
>All constructive replies are quite welcome.
>    Eric Jensen

>-- 
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp:	  ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastej
>Internet: ccastej@prism.gatech.edu
>Correction: There is no deck 'Helllllllpppp.......'  Please select anoth
r.

Yes!  At last someone who has agonized about this as well!  I'm doing much
tthe same (tile-based wargame), and finally decided on the square format
with a twist or two.  Each piece on a square has it's in-square position,
so the game acts as if it's on a much finer grid than the map of tiles. 
Distance becomes a little easier, since it's absolute, pythagoras-style
distance.

However this does make conversion from hex format dicey at best.  If
you're converting a popular hex-based wargame, maybe hexes would be
better.  However, they're harder to draw.  One quick and easy way to fix
this is just to have a grid (square) of map squares and offset each
vertical or horizontal row by 1/2 the width of the squares.  This gives
you sxquare "hexes", each touching six other square "hexes-- ie the hex
pattern iwthout the hexagonal tiels.

-->vputz@nyx.cs.du.edu

(sorry about the typos... netlag makes corrections prohibitive)
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Message-ID: <1992Oct15.215213.28751@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
References: <71405@hydra.gatech.EDU>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: Tile systems that work?
Message-ID: <1992Oct15.215213.28751@mnemosyne.cs.du.edu>
Keywords: graphics, tiles, easy, good
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <71405@hydra.gatech.EDU>
Date: Thu, 15 Oct 92 21:52:13 GMT
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