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Article #1395Re: wishlist for the ultimate role-playing adventure? [poll]
From: Bryce Koike
Date: Fri, 16 Oct 1992 15:21
Date: Fri, 16 Oct 1992 15:21
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3677 bytes
In article <81699@ut-emx.uucp> baylor@ccwf.cc.utexas.edu (Baylor) writes: >In article <718437662.0@selene.FidoNet.Org> Brian.Wehrle@f99.n121.z1.FidoNet.Org (Brian Wehrle) writes: >>Hey, ya' know I think Eob was the worst game I've ever played.. >>Yet Pool of Radiance was one of the best ever. >>Huh. Well, I'd like the game to be more of an ultima format...looking down > > Am I correct in assuming everyone loved the Ultima format? I played EOB II for a while and somewhat enjoyed the interface (the occasional adrenaline rush was very welcome as compared to the SSI "Dungeon Crawl XXII" games). Unfortunately, it was a clumsy interface and *STILL* suffers from the Gamer's Tunnel Vision Syndrome that's been around since Wizardry... If I ever have to play another game with a 3D view, I demand peripheral vision. Not being to see what the heck is going on to the sides just drives me crazy (am I the only person who feels blind when playing such games?). Still the idea continues to be interesting (as in Ultima Underworld), if it STILL needs help. (Personally, I feel that UU is worse than EOB...far too much complication to a game that should have been a bit easier to play. I despised fighting monsters because of how clumsy it was.) > Me personally, I can't stand it - it was too complex, mouse or no, >and I couldn't do anything. I don't want to have to read a tome of >instructions before i can enjoy a game. While the newest Ultima looks really nice to me, it still doesn't capture anything that I'm interested in. (For starters, fewer bright colors...I do like a darker feel to a game) I must admit that some things have definitely improved since Ultima III (well, a lot of things), but there's still something lacking. So far as "tile-based" games go (is Ultima VII/whatever still tile based?) the newest Ultima is probably one of the best implementations I've seen. Still, I don't like it much. > For me, it wasn't intuitive, it was just confusing. Maybe i'm just >not game-minded, but i couldn't get into the game because of it's interface. > - baylor >ps - this isn't an IBM specific question - how neat [ack, I'm an IBM owner...please don't kill me!] :) I don't find many games intuitive for some reason. The new Sierra "Click Until Something Works" method feels so awkward that I stopped playing (or even looking at) their games. They look nice, though, and these days that's what seems to matter. EOB II was awkward, but after a while I managed to develop strategies around it. Still, one shouldn't be forced to do things like that just to play a game, and I got sick of trying to anticipate combats, opening up the appropriate spell books (only 1 spell book open at a time?! Argh!), making sure that the fighters are still swinging.... Sigh. Ultima Underword was worse...it felt like fighting in marshmallow creme or something. "Uhhh.....swing.....sword....." clink. "Uhhh......" The graphics were quite pretty and the interface was often less intrusive, but not always...sigh.
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Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!cs.widener.edu!eff!sol.ctr.columbia.edu!The-Star.honeywell.com!umn.edu!mmm.serc.3m.com!mmc.mmmg.com!timbuk.cray.com!equalizer!sdcrsi!network.ucsd.edu!sdcc12!sdcc13!bkoike From: bkoike@sdcc13.ucsd.edu (Bryce Koike) Newsgroups: rec.games.programmer Subject: Re: wishlist for the ultimate role-playing adventure? [poll] Message-ID: <39598@sdcc12.ucsd.edu> Date: 16 Oct 92 15:21:25 GMT References: <81699@ut-emx.uucp> Sender: news@sdcc12.ucsd.edu Organization: University of California, San Diego Lines: 56 Nntp-Posting-Host: sdcc13.ucsd.edu