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Article #1414

Re: 3D Rotation

#1414
From: Patrik ]berg
Date: Mon, 08 Apr 1991 15:38
12 lines
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In article <1991Apr05.224711.12750@lynx.CS.ORST.EDU> murrayk@prism.CS.ORST.EDU writes:
>
>created my own code.  All to no avail.  I can rotate things up the
>yin-yang but the rotations are not correct.  They seem to be absolute to
>the screen, not to the actual object.  I have tried every thing I can

Have you ever thought about that they much probably are correct?
What formulas do you use? It would be much easier to answer your 
question, if you told me exactly what you are doing.
However, I think your problem is that you must learn to think relativly.

/Patrik.
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Message-ID: <3370@hexagon.se>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!spool.mu.edu!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!kullmar!pkmab!hexagon!patrik
References: <1991Apr05.224711.12750@lynx.CS.ORST.EDU>

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From: patrik@hexagon.se (Patrik ]berg)
Newsgroups: rec.games.programmer,comp.os.msdos.programmer
Subject: Re: 3D Rotation
Message-ID: <3370@hexagon.se>
Date: 8 Apr 91 15:38:10 GMT
References: <1991Apr05.224711.12750@lynx.CS.ORST.EDU>
Reply-To: patrik@hexagon.se (Patrik ]berg)
Organization: Hexagon Computer Club, OErebro, Sweden
Lines: 12
In-Reply-To: murrayk@prism.CS.ORST.EDU