Article View: rec.games.programmer
Article #1437Alpha-Beta questions
From: Paul Crowley
Date: Wed, 17 Apr 1991 04:13
Date: Wed, 17 Apr 1991 04:13
22 lines
1381 bytes
1381 bytes
/*----------------------------------------------*\
| Followups redirected to rec.games.programmer |
\*----------------------------------------------*/
1) Anyone out there implemented A-B in C who'd be kind enough to throw
me source?
2) Does anyone know of any techniques for deciding how long to linger on
a given move?
3) Is it practical to build a hash table of stored evaluations under yer
average shared UNIX environment?
4) Anyone know anything about the state-of-the-art? Is full-breadth
search still the 'in' thing, or are people looking at heuristics again?
Are there any programs which search to a non-uniform depth?
5) Is computer chess still AI, or should the discussion happen only in
rec.games.programmer (or maybe some other group again?)
____
\/ o\ Paul Crowley aipdc@uk.ac.ed.castle \ /
/\__/ Part straight. Part gay. All queer. \/
Technical Details
Message-ID:
<9625@castle.ed.ac.uk>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!deccrl!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!edcastle!aipdcShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!deccrl!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!edcastle!aipdc From: aipdc@castle.ed.ac.uk (Paul Crowley) Newsgroups: rec.games.programmer,comp.ai Subject: Alpha-Beta questions Message-ID: <9625@castle.ed.ac.uk> Date: 17 Apr 91 04:13:34 GMT Followup-To: rec.games.programmer Organization: Put your analyst on danger money, baby! Lines: 22