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Article #1442

Re: Basic EGA/VGA graphics functions (RE: 3D GRAPHICS)

#1442
From: Joe Huffman
Date: Mon, 15 Apr 1991 03:29
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n8840371@henson.cc.wwu.edu (Todd B. Crowe) writes:

>The recent discussions of 3D graphics (and a graphics course I'm taking
>now) have sparked my interest into doing some PC graphics programming of
>my own.  To do that I would like to get a hold of some fast, basic
>graphics functions (e.g point plotting, lines, polylines, [maybe] filled
>polygons, etc.).  I'd prefer to have (assembly) source or a public domain

Zortech has a graphics package that is sold with their C/C++ compiler.

All the EGA/VGA primatives are written in assembly code with some of the
higher level stuff (filled polygons, pattern fills, box clip, put string, 
draw thick line, etc) written in 'C'.  It works under MSDOS, OS/2 1.x, SCO's
UNIX, Rational's 286 DOS extender, and Pharlap's 386 DOS extender.  The UNIX
and Pharlap version are in 386 assembly.  The source is available for about 
$200.00.  Contact 'sales@zortech.com' for more sales information.  For 
technical information you can contact me (I wrote it).

-- 
joe@proto.com
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Message-ID: <1991Apr15.032903.26578@proto.com>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!proto!joe
References: <1991Apr13.041530.20636@henson.cc.wwu.edu>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!proto!joe
From: joe@proto.com (Joe Huffman)
Newsgroups: rec.games.programmer,comp.os.msdos.programmer
Subject: Re: Basic EGA/VGA graphics functions (RE: 3D GRAPHICS)
Message-ID: <1991Apr15.032903.26578@proto.com>
Date: 15 Apr 91 03:29:03 GMT
References: <1991Apr13.041530.20636@henson.cc.wwu.edu>
Organization: Prototronics @ Sandpoint, Idaho
Lines: 20