Article View: rec.games.programmer
Article #1450Re: Write Mode 1 on EGA/VGA cards
From: Alan DeVries
Date: Wed, 17 Apr 1991 19:00
Date: Wed, 17 Apr 1991 19:00
18 lines
1406 bytes
1406 bytes
In article <1991Apr17.154316.9832@watcgl.waterloo.edu> anicolao@watcgl.waterloo.edu (Alex Nicolaou) writes:
>In article <1991Apr17.135925.9063@bhpmrl.oz.au> paulg@bhpmrl.oz.au
> (Paul Gallagher) writes:
>>
>>Do it ALL in asm. I thought good graphics were ONLY done in assembler!
>>
>>I'm convinced there's a forgotten market out there for good animation etc
>>that CAN run on an XT.
>
> ** The market for games is small small. When was the last time you BOUGHT
a game? I imagine it is only the established games companies that can afford to
>create libraries good enough to run from an XT upwards.
As the owner of an XT, I've noticed that even established game
companies can't write versions of their games which run well on the XT,
they're all too slow. :-(
Alan
Technical Details
Message-ID:
<1991Apr17.190038.25240@ux1.cso.uiuc.edu>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ux1.cso.uiuc.edu!devriesReferences:
<28041@uflorida.cis.ufl.EDU> <1991Apr17.135925.9063@bhpmrl.oz.au> <1991Apr17.154316.9832@watcgl.waterloo.edu>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ux1.cso.uiuc.edu!devries From: devries@symcom.math.uiuc.edu (Alan DeVries) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: Write Mode 1 on EGA/VGA cards Message-ID: <1991Apr17.190038.25240@ux1.cso.uiuc.edu> Date: 17 Apr 91 19:00:38 GMT References: <28041@uflorida.cis.ufl.EDU> <1991Apr17.135925.9063@bhpmrl.oz.au> <1991Apr17.154316.9832@watcgl.waterloo.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: Math Dept., University of Illinois at Urbana/Champaign Lines: 18