Article View: rec.games.programmer
Article #1478PC: Reprogramming Timer?
From: Tom Boutell
Date: Mon, 21 Dec 1992 15:01
Date: Mon, 21 Dec 1992 15:01
18 lines
1177 bytes
1177 bytes
OK, my game is coming along just lovely, I've got the keyboard reprogrammed (thanks to whoever posted that Pascal snippet for keyboard status, I ported it to Turbo C), Xlib is (mostly) cooperating. Now I need to get the timing right, but 18 ticks a second probably isn't going to suit my nefarious purposes. How can I reprogram the clock timer for a different rate? (I know I need to make it a multiple of the normal rate so I can invoke the normal handler every-so-many interrupts, but I don't know how to reprogram the timer, and I suspect I need to talk to the ports a bit at the end of the routine as well, etc.) Anyone have a code sample? Pascal, assembly, C, swahili, whatever. Whatever it is, I'll port it. (: -T -- Tom Boutell, boutell@cshl.org Clausthaler is the best non - alcoholic beer in the known universe.
Technical Details
Message-ID:
<BzM71s.KEM@phage.cshl.org>Path:
arc1-ca.pugleaf.net!sparky!uunet!think.com!yale.edu!jvnc.net!phage!boutellShow Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!yale.edu!jvnc.net!phage!boutell From: boutell@isis.cshl.org (Tom Boutell) Subject: PC: Reprogramming Timer? Message-ID: <BzM71s.KEM@phage.cshl.org> Sender: news@phage.cshl.org Organization: Cold Spring Harbor Labs Date: Mon, 21 Dec 1992 15:01:04 GMT Lines: 18