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Article #1483What motion blur does for you.
From: Greg Kuperberg
Date: Mon, 21 Dec 1992 17:17
Date: Mon, 21 Dec 1992 17:17
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In a previous article, Re: Jerky Animation (Was: The Correct Way to Control Game Speed), I discussed motion blur and a way to achieve it with sprites in a simple case. I mentioned that motion blur is the best possible approximation for the human eye to true visual motion. I should qualify this a little. If you consistently follow a motion-blurred object with your eye as it moves across the screen, it will not look particularly better than a non-blurred moving object. The win of motion blur is when your mind is following the object but your eye is fixed, which is what will usually happen when you view an animation. The reason that motion-blur is right is that your eye is a continuously open camera; it has no oscillating shutter as movie projectors or high-speed cameras do. The persistence of an image in your retina is about a tenth of a second, and the only way your mind knows that an object in your field of vision is moving is that its image is blurred. Your mind de-blurs the image. An unblurred moving object in an animation makes the image processing in your head think that the object is changing position without moving.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!news From: greg@zaphod.uchicago.edu (Greg Kuperberg) Subject: What motion blur does for you. Message-ID: <1992Dec21.171731.26731@midway.uchicago.edu> Sender: news@uchinews.uchicago.edu (News System) Organization: Dept. of Mathematics, U. of Chicago Date: Mon, 21 Dec 1992 17:17:31 GMT Lines: 20