Article View: rec.games.programmer
Article #1493Royalties/Profits
From: colin buckley
Date: Wed, 23 Dec 1992 00:13
Date: Wed, 23 Dec 1992 00:13
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2589 bytes
Date Entered: 12-22-92 16:45 T(B>There is an old saying that goes, "The person who knows HOW to do >something will always have a job working for the person who knows WHY". It's his idea, but I expressed it. The copyright is mine, I hold all rights. If he wanted ~30% alone for the idea, what does he think is gonna happen during our "large game" where there concept was totally mine, and he had little input on development, and money making potential is much greater. >I say you should probably give him what he wants and be glad that you I did... T(B>The only exception to this would be if you put up $$ to begin with. Then >the percentages are well established. Someone who risks $$ always has >priority over the person who just contributes know-how. I am risking cash. I've got to market the game, which is shareware terms, basically means, I've got to upload long distance, and mass mail to everyone I can find. Also time is money to me, he's still at school, and isn't to my knowledge looking for a part time job, he lost nothing except some spare time. I spent 3 weeks minus 3 days going full time at it. T(B>Wrap it up and move on to the next idea. Next time you might consider >having all interested parties put up their share of the $$ that >would be involved in building the prototype or some reasonable amount >to be considered earnest money. This establishes a firm percentage >take of the profits and helps to ensure that everyone has something >vested. The alternative to this would be to sell your services for >a fee and give-up any take in the profits except for royalties. We'll probably end up in a legal battle over our big game at this rate. .----------------------------------------------------. | Colin Buckley | | Toronto, Ontario, Canada | | InterNet: colin.buckley@rose.com | | | | So Eager to Play, So Relunctant to Admit it... | `----------------------------------------------------' --- RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!rose!usenet From: colin.buckley@rose.com (colin buckley) Subject: Royalties/Profits Organization: Rose Media Inc, Toronto, Ontario. Date: Wed, 23 Dec 1992 00:13:06 GMT Message-ID: <1992Dec23.001307.6257@rose.com> Sender: usenet@rose.com (Usenet Gateway) X-Gated-By: Usenet <==> RoseMail Gateway (v1.70) Lines: 45