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Article #1507

Using XLIB04: Clipping?

#1507
From: Tom Boutell
Date: Sat, 12 Dec 1992 19:51
18 lines
1167 bytes
Well, I've just moved the game I'm working on to Xlib04. Works great,
with one notable exception: clipping. Has anybody used the
x_clip_rect (maybe it's x_set_clip_rect) function with any success?
I tried peeking at the external variables that hold the clipping box,
and they're set, but none of the lines I draw get clipped. ): This
is a serious problem as it makes it put-near impossible to use an
otherwise nifty library for the project. (I suppose I could blit
the whole blasted screen on every repaint, but I don't need to
and I'd rather avoid it; my dirty-rectangle-ish approach works
very nicely, particularly for a port of a vector graphics-style
game. Clipping would solve the problem quite nicely.)

-T

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!yale.edu!jvnc.net!phage!boutell
From: boutell@isis.cshl.org (Tom Boutell)
Subject: Using XLIB04: Clipping?
Message-ID: <Bz5wI0.546@phage.cshl.org>
Sender: news@phage.cshl.org
Organization: Cold Spring Harbor Labs
Date: Sat, 12 Dec 1992 19:51:35 GMT
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