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Article #1518Deluxe Animator and .fli files - how?
From: Baylor
Date: Mon, 14 Dec 1992 04:55
Date: Mon, 14 Dec 1992 04:55
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Does anyone know the theory/algorythm that makes animator programs like Deluxe Animator work? In 256-color mode it doesn't seem like you have any room for page flipping. Are the pictures loaded in a virtual page? Did they use mode-x/y? Or are they just damn fast with their graphics routines? I assume these animations are stored as seperate pictures. When i use DA i know i draw 20 pictures to animate. Anyone know DA's .anm format? I've seen .fli players, but i never got autodesk... - baylor
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: baylor@ccwf.cc.utexas.edu (Baylor) Newsgroups: rec.games.programmer Subject: Deluxe Animator and .fli files - how? Message-ID: <85292@ut-emx.uucp> Date: 14 Dec 92 04:55:04 GMT Sender: news@ut-emx.uucp Organization: The University of Texas at Austin, Austin TX Lines: 12