🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #1527

Re: Speed of Different Sprite Libraries

#1527
From: Ummm... me!
Date: Mon, 14 Dec 1992 22:04
24 lines
1176 bytes
In article <1992Dec14.191923.15434@wam.umd.edu> ghost@next14csc.wam.umd.edu () writes:
>
>
>which is faster for coding /doing grafix in Turbo Pascal 
>
>1) Fastgraph
>2) Anivga
>
>which is fastest/effiecient for C++

   So far I've tried two mode-x libraries/routines for C -- "XLIB" by Themie
Gouthas, and "XBLT" by John Slagel.
   XLIB is a very complete and full-featured library, and I'm using it for
the majority of my work.  However, some of the routines in XBLT seem very
fast (e.g., XBLT's copyrect() routine, which I'm using in my game because
it's faster than XLIB's x_cp_vid_rect() function).  This is mainly because
some of XBLT's functions have 386-specific code in them.


Cheers,

     - Mark Rosteck -
(ematias@csri.toronto.edu)
(g1marker@cdf.toronto.edu)
Technical Details
Message-ID: <1992Dec14.170410.28216@jarvis.csri.toronto.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias
References: <1992Dec14.191923.15434@wam.umd.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias
Newsgroups: rec.games.programmer
From: ematias@csri.toronto.edu (Ummm... me!)
Subject: Re: Speed of Different Sprite Libraries
Message-ID: <1992Dec14.170410.28216@jarvis.csri.toronto.edu>
Organization: CSRI, University of Toronto
References: <1992Dec14.191923.15434@wam.umd.edu>
Date: 14 Dec 92 22:04:10 GMT
Lines: 25