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Article #1527Re: Speed of Different Sprite Libraries
From: Ummm... me!
Date: Mon, 14 Dec 1992 22:04
Date: Mon, 14 Dec 1992 22:04
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In article <1992Dec14.191923.15434@wam.umd.edu> ghost@next14csc.wam.umd.edu () writes:
>
>
>which is faster for coding /doing grafix in Turbo Pascal
>
>1) Fastgraph
>2) Anivga
>
>which is fastest/effiecient for C++
So far I've tried two mode-x libraries/routines for C -- "XLIB" by Themie
Gouthas, and "XBLT" by John Slagel.
XLIB is a very complete and full-featured library, and I'm using it for
the majority of my work. However, some of the routines in XBLT seem very
fast (e.g., XBLT's copyrect() routine, which I'm using in my game because
it's faster than XLIB's x_cp_vid_rect() function). This is mainly because
some of XBLT's functions have 386-specific code in them.
Cheers,
- Mark Rosteck -
(ematias@csri.toronto.edu)
(g1marker@cdf.toronto.edu)
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Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!csri.toronto.edu!ematias Newsgroups: rec.games.programmer From: ematias@csri.toronto.edu (Ummm... me!) Subject: Re: Speed of Different Sprite Libraries Message-ID: <1992Dec14.170410.28216@jarvis.csri.toronto.edu> Organization: CSRI, University of Toronto References: <1992Dec14.191923.15434@wam.umd.edu> Date: 14 Dec 92 22:04:10 GMT Lines: 25