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Article #1549

Re: The Correct Way to Control Game Speed

#1549
From: ozma
Date: Wed, 23 Dec 1992 23:14
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> }The Time Manager provides drift-free millisecond and microsecond timers
> }and should be much better suited for timing tasks once you learn how to
> }use it.
> 
> I think you're right about TickCount, but by my bet is to go with
> the Vertical Retrace Manager rather than the Time Manager
> for video animation.

But then you're saddled with the problem of differing frame rates for different
monitors (since the retrace time will differ as well).  If you have a game
where you can scale the physics to match the frame rate of the monitor, then
your in - otherwise the Time Manager or Ticks are the way to go.

john calhoun-
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Message-ID: <1992Dec23.171411.45880@kuhub.cc.ukans.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!paladin.american.edu!howland.reston.ans.net!wupost!crcnis1.unl.edu!moe.ksu.ksu.edu!kuhub.cc.ukans.edu!ozma
References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi> <1992Dec22.231252.25258@midway.uchicago.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!paladin.american.edu!howland.reston.ans.net!wupost!crcnis1.unl.edu!moe.ksu.ksu.edu!kuhub.cc.ukans.edu!ozma
From: ozma@kuhub.cc.ukans.edu
Newsgroups: rec.games.programmer
Subject: Re: The Correct Way to Control Game Speed
Message-ID: <1992Dec23.171411.45880@kuhub.cc.ukans.edu>
Date: 23 Dec 92 17:14:11 CST
References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec21.103840.1737@nntp.hut.fi> <1992Dec22.231252.25258@midway.uchicago.edu>
Organization: University of Kansas Academic Computing Services
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