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Article #1555

world generation ->source code anyone??

#1555
From: RICHARD LYALL
Date: Tue, 17 Nov 1992 01:28
21 lines
1489 bytes
   I am looking for the source code for a world generation program in Borland
   Turbo C++, the object of the code is for me to generate a series of random
   maps for different worlds after I seed the generator. If anybody has some
   ideas (plus some sample code  if possible) on how to acheive this. the
   display will hopfully be in 640x480 VGA mode, also does anybody know if it
   is possible to program 256 colors in 640x480 mode on a Trident 512k DRAM
   video card. If anybody has any ides could the please mail them to me as I
   don't get the chance to read news much.


         Thanks..
              Richard.


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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!yale!yale.edu!spool.mu.edu!sgiblab!munnari.oz.au!bruce.cs.monash.edu.au!monu6!giaeb!s1151627
From: s1151627@giaec.cc.monash.edu.au (RICHARD LYALL)
Subject: world generation ->source code anyone??
Message-ID: <s1151627.721963722@giaeb>
Sender: news@monu6.cc.monash.edu.au (Usenet system)
Organization: Monash University, Melb., Australia.
Date: Tue, 17 Nov 1992 01:28:42 GMT
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