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Article #1555world generation ->source code anyone??
From: RICHARD LYALL
Date: Tue, 17 Nov 1992 01:28
Date: Tue, 17 Nov 1992 01:28
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1489 bytes
I am looking for the source code for a world generation program in Borland
Turbo C++, the object of the code is for me to generate a series of random
maps for different worlds after I seed the generator. If anybody has some
ideas (plus some sample code if possible) on how to acheive this. the
display will hopfully be in 640x480 VGA mode, also does anybody know if it
is possible to program 256 colors in 640x480 mode on a Trident 512k DRAM
video card. If anybody has any ides could the please mail them to me as I
don't get the chance to read news much.
Thanks..
Richard.
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nothing here | "Uh Oh Toto, I don't think we're in Kansas anymore!"
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!yale!yale.edu!spool.mu.edu!sgiblab!munnari.oz.au!bruce.cs.monash.edu.au!monu6!giaeb!s1151627 From: s1151627@giaec.cc.monash.edu.au (RICHARD LYALL) Subject: world generation ->source code anyone?? Message-ID: <s1151627.721963722@giaeb> Sender: news@monu6.cc.monash.edu.au (Usenet system) Organization: Monash University, Melb., Australia. Date: Tue, 17 Nov 1992 01:28:42 GMT Lines: 22