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Article #1569

Re: VGA

#1569
From: 00rbspelman
Date: Tue, 17 Nov 1992 17:16
24 lines
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In article <1992Nov14.142027.3539W@skylark.edb.tih.no>, thomash@edb.tih.no (Thomas Hagen,o91b) writes:
> In article <8715@dirac.physics.purdue.edu>, saxena@bohr.physics.purdue.edu 
>   (Virendra K. Saxena) writes:
> 
>>	Ok, I've got the code for placing a bitmap on screen in mode 13h. 
>>	How do I wait for vertical retrace?
> 
> In Borland C, you could do the following:
> 
>   #include <dos.h>
>   ....
>   void wait_for_retrace(void){
>     while (!(inportb(0x3da)&8));
>   }
> 
>   Thomas Hagen
>  
> thomash@edb.tih.no
> 
> 	
	Can the same thing be done with QuickBasic or VisualBasic?

Robert B. Spelman
00RBSPELMAN@LEO.BSUVC.BSU.EDU
Technical Details
Message-ID: <1992Nov17.121643.12000@bsu-ucs>
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!spool.mu.edu!news.nd.edu!bsu-cs!bsu-ucs.uucp!00rbspelman
References: <8715@dirac.physics.purdue.edu> <1992Nov14.142027.3539W@skylark.edb.tih.no>

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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!spool.mu.edu!news.nd.edu!bsu-cs!bsu-ucs.uucp!00rbspelman
From: 00rbspelman@leo.bsuvc.bsu.edu
Newsgroups: rec.games.programmer
Subject: Re: VGA
Message-ID: <1992Nov17.121643.12000@bsu-ucs>
Date: 17 Nov 92 17:16:43 GMT
References: <8715@dirac.physics.purdue.edu> <1992Nov14.142027.3539W@skylark.edb.tih.no>
Organization: Ball State University, Muncie, In - Univ. Computing Svc's
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