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Article #1588Re: Triple Buffering: Maybe..
From: Juri Munkki
Date: Sat, 26 Dec 1992 23:43
Date: Sat, 26 Dec 1992 23:43
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In article <1992Dec26.163436.11402@blkbox> collins@blkbox (Chad R. Collins) writes: > Now, of course you are going to loose a bit of time copying the >screens, but 32-bit copying is pretty darn quick. The question is, would >this elimate the strobing effect? Or, as a more memory efficient way, >just use one visible screen and do the copying during the vertical retrace, >elimating the page flipping all together. Up until now, this thread was pretty much hardware independent... Copying frame buffers can be a very time-consuming business, depending on what kind of hardware you are running on. It takes ages to copy a 640x480x8bit frame buffer on most personal computers. (Ages > time for one frame.) I guess you are talking about PCs and 320 x something resolution... IMHO, most computers are now so fast that game designers should move on to higher resolutions. Resolution independent code is the ultimate solution, but it does cause some problems to those who are used to thinking about raster graphics and sprites. -- Juri Munkki Windsurf: fast sailing jmunkki@hut.fi Macintosh: fast software
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arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!ajk.tele.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkkiReferences:
<1992Dec24.223839.29198@mprgate.mpr.ca> <1hf8n9INN8c3@uniwa.uwa.e <1992Dec26.163436.11402@blkbox>Show Full Headers
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!ajk.tele.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkki From: jmunkki@vipunen.hut.fi (Juri Munkki) Subject: Re: Triple Buffering: Maybe.. Message-ID: <1992Dec26.234322.28845@nntp.hut.fi> Summary: Not entirely serious. ;-) Sender: usenet@nntp.hut.fi (Usenet pseudouser id) Nntp-Posting-Host: vipunen.hut.fi Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki) Organization: Helsinki University of Technology References: <1992Dec24.223839.29198@mprgate.mpr.ca> <1hf8n9INN8c3@uniwa.uwa.e <1992Dec26.163436.11402@blkbox> Date: Sat, 26 Dec 1992 23:43:22 GMT Lines: 21