🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #159

Re: Formal programming education

#159
From: neil.a.kirby
Date: Thu, 23 Jul 1992 14:07
48 lines
2972 bytes
In article <BrnAE1.15H@news.cso.uiuc.edu> amead@s.psych.uiuc.edu (Alan Mead) writes:
>mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
>
>>In article <cco5NB1w164w@netlink.cts.com> meg@netlink.cts.com (Robert Suh) writes:
>>> I havnt yet graduated yet, but from the info i recieve from my CS classes,
>>> i havnt learned anything yet. (well anything major). [...]
>>Well, there are techical training schools like DeVry Institute of Technology
>>[...]
>People go to college because they will earn a *lot* more money than if
>they don't (to say nothing of other benifits).  I think we need more
>schools like DeVry so universities can go back to being ivory towers.
>
>Also, programming is one of the few professions taught in colleges that
>I don't think require any "enlightening".  I could program pretty damn
>well in high school.  *Managing* programmers might well be a whole
>other story...

It certainly is.  There are a lot of programmers around here, thus many
managers.  It takes all kinds, and you get all kinds. :-)

>Speaking of more money, although game writing might be good experience,
>I understand that the pay sucks.  I bet the original poster is making
>less than $4-10/hour?

I was worried that spending two very employable years of my life getting
a masters degree was going to suck off $60 to $80 K of my lifetime
earnings.  That *was* the *short term* cost.  In the ten years since I
graduated (undergrad), that debt has been paid back with interest.  So the
financial part of more educatiuon points towards more eductaion -> more
dollars.

The degree has been alot like vehicle antilock brakes and airbags.  They
cost extra to get.  You may never need them.  When you *really* need them,
they pay off bigtime.  As in saving software projects from doom or from
grave mistakes.  Experience helps a big bunch, but the combination of
experience and education is *very* powerful.  Cost effective, even.

I conclusion I drew at the Computer Game Designer's Conference is that many
good people there could really benefit from more education.  Not that they
could easily afford the short term costs of going to school.  But that
there were good people who were going to beat their heads against the wall
on technical grounds.  I suppose you pay your dues one way or another.

I humbly suggest graduate education (and a decade of experience for good
measure) to the original poster.  If you learn nothing there, I'll be
happy to call you a prodigy.

Neil Kirby
Technical Details
Message-ID: <1992Jul23.140753.8240@cbnews.cb.att.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!mips!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!nak
References: <mykes.09h3@amiga0.SF-Bay.ORG> <BrnAE1.15H@news.cso.uiuc.edu>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!mips!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!nak
From: nak@cbnews.cb.att.com (neil.a.kirby)
Subject: Re: Formal programming education
Organization: AT&T
Date: Thu, 23 Jul 1992 14:07:53 GMT
Message-ID: <1992Jul23.140753.8240@cbnews.cb.att.com>
References: <mykes.09h3@amiga0.SF-Bay.ORG> <BrnAE1.15H@news.cso.uiuc.edu>
Lines: 49