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Article #1590Re: VGA
From: Bill Moeur
Date: Wed, 18 Nov 1992 14:48
Date: Wed, 18 Nov 1992 14:48
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1192 bytes
In article <1992Nov17.121643.12000@bsu-ucs> 00rbspelman@leo.bsuvc.bsu.edu writes:
>In article <1992Nov14.142027.3539W@skylark.edb.tih.no>, thomash@edb.tih.no (Thomas Hagen,o91b) writes:
>> In article <8715@dirac.physics.purdue.edu>, saxena@bohr.physics.purdue.edu
>> (Virendra K. Saxena) writes:
>>
>>> Ok, I've got the code for placing a bitmap on screen in mode 13h.
>>> How do I wait for vertical retrace?
>>
>> In Borland C, you could do the following:
>>
>> #include <dos.h>
>> ....
>> void wait_for_retrace(void){
>> while (!(inportb(0x3da)&8));
>> }
>>
>>
>> thomash@edb.tih.no
>>
>>
> Can the same thing be done with QuickBasic or VisualBasic?
>
Yes, in QuickBasic:
while (inp(&h3da) and 8) = 0 : wend
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!umn.edu!lynx!chtm.eece.unm.edu!moeur From: moeur@chtm.eece.unm.edu (Bill Moeur) Subject: Re: VGA Message-ID: <-hlqw1@lynx.unm.edu> Date: Wed, 18 Nov 92 14:48:13 GMT Organization: University of New Mexico, Albuquerque References: <8715@dirac.physics.purdue.edu> <1992Nov14.142027.3539W@skylark.edb.tih.no> <1992Nov17.121643.12000@bsu-ucs> Lines: 27