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Article #1595how to do modem games
From: Chris
Date: Sun, 27 Dec 1992 20:59
Date: Sun, 27 Dec 1992 20:59
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988 bytes
I am interested in making a two player game that uses a modem. I
would need to do the following: initiate a call, recieve a call,
send/receive data, hangup a call. It is not terribly speed intensive
since it is a take turns kind of game. Do I need to handle interrupts
and that sort of thing? (I would prefer not to unless it is necessary.)
--
Chris Busch CBUSCH@ub.d.umn.edu
"C++ is the language of choice."
"The use of COBOL cripples the mind; its teaching should, therefore,
be reguarded as a criminal offense." - E. W. Dijkista
"Don't ask 'why would you do that?' instead ask 'why wouldn't you do that?'"
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!umn.edu!news.d.umn.edu!ub.d.umn.edu!not-for-mail From: cbusch@ub.d.umn.edu (Chris) Newsgroups: rec.games.programmer Subject: how to do modem games Date: 27 Dec 1992 14:59:23 -0600 Organization: University of Minnesota, Duluth Lines: 13 Message-ID: <1hl5fbINNd9f@ub.d.umn.edu> NNTP-Posting-Host: ub.d.umn.edu