Article View: rec.games.programmer
Article #1602Great Game Design libs and tools for TC++
From: Eric Sean Webber
Date: Mon, 28 Dec 1992 04:01
Date: Mon, 28 Dec 1992 04:01
39 lines
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1889 bytes
Newsgroups: rec.games.programmer
Subject: Great Game Design libs and tools for TC++
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Organization: DIVERSIFIED ETC. P.O. BOX 952 Greenbelt, MD 20770 USA
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To everyone who designs games with Turbo C++, I just wanted to say that
the folks at WGT make an excellent set of libs and tools. Barry and Chris
Egerter of London, Ontario have just released the following tools and
libs that are absolutely utilitarian. All are 320x200x256
A Sprite Creator that facilitates designing and animating up to 200
different frames per sprite file.
A sprite animation library with animation functions for up to 40
different independantly animated characters on the screen at a time.
A Mapmaker and Map library with 4 way scrolling that supports an
incredible 500 characters on a screen at a time.
Custom font creation capabilites
There are even more features that
I would be happy to explain as I am a user of it. Better yet
you could talk to those who put this great set of tools together,
Barry and Chris Egerter who are on the Internet at:
egerter@obelix.gaul.csd.uwo.ca
I should make perfectly clear that Barry and Chris have not asked me
to do this, and that I hope that they do not mind. These guys are
very supportive and will answer any of your questions and this is one
of the reasons I posted this.
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Path: arc1-ca.pugleaf.net!sparky!uunet!digex.com!ewebber From: ewebber@access.digex.com (Eric Sean Webber) Newsgroups: rec.games.programmer Subject: Great Game Design libs and tools for TC++ Date: 28 Dec 1992 04:01:20 GMT Organization: DIVERSIFIED ETC. P.O. BOX 952 Greenbelt, MD 20770 USA Lines: 40 Message-ID: <1hlu6hINNqme@mirror.digex.com> NNTP-Posting-Host: access.digex.com