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Article #1606Plotting Pixels
From: Jacob Hartog
Date: Sat, 26 Dec 1992 16:41
Date: Sat, 26 Dec 1992 16:41
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To ask a probably stupid question...
Is there any way to plot pixels to the screen in Turbo Pascal faster than just setting a address in video memory to a certain value? Will inlining assembly speed things up much?
* Origin: NineJackNine (1:121/99)
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<725419445.0@njackn.fidonet.org>Path:
arc1-ca.pugleaf.net!sparky!uunet!gatech!emory!wupost!udel!news.udel.edu!darwin.sura.net!sgiblab!sgigate!rutgers!uwvax!gorgon!fullfeed!njackn!FredGateShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!emory!wupost!udel!news.udel.edu!darwin.sura.net!sgiblab!sgigate!rutgers!uwvax!gorgon!fullfeed!njackn!FredGate From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog) Newsgroups: rec.games.programmer Subject: Plotting Pixels Message-ID: <725419445.0@njackn.fidonet.org> Date: 26 Dec 92 16:41:24 GMT Sender: FredGate@p0.f99.n121.z1.fidonet.org Lines: 5