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Article #1666

Re: Why are PC graphics so horrible?

#1666
From: Aaron Grier
Date: Sat, 02 Jan 1993 20:21
21 lines
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In article <9014@dirac.physics.purdue.edu> saxena@bohr.physics.purdue.edu (Virendra K. Saxena) writes:
>
>	I rented a Super Nintendo for a couple of days and was totaly amazed 
>by its graphics capabilities.  The question I have is why can the PC not do
>the same things that the SNES can.  The SNES double and triple scrolls with 
>n slow down, and it easily moves large sprites around the screen(street 
>fighter 2 and tmtm 4).  The SNES is based on an 8 bit proccessor, while most 
>pcs this day are based on 32 bit processors.  Why don't we see such high 
>quality games on PCs?  The CPU is definetely powerfull enough, and the 
>resolution is higher then the SNES.

	Sure the CPU is more powerful than a PCs, but look at all the
other support chips a SNES or Genesis has! The PC has no hardware for
sprites. The PC has no background music non-cpu interventionist music
players. Everything has to be done by the CPU.

	Now if you take another machine, like... say an Amiga? Then
you've got some serious competition... :)

agrier@gompers.gompers.edu (real internet addy)
tfinn@crash.cts.com (UUCP address)
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Message-ID: <1993Jan02.122150.21767@crash>
Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!charnel!rat!ucselx!crash!tfinn
References: <9014@dirac.physics.purdue.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!charnel!rat!ucselx!crash!tfinn
From: tfinn@crash.cts.com (Aaron Grier)
Newsgroups: rec.games.programmer
Subject: Re: Why are PC graphics so horrible?
Message-ID: <1993Jan02.122150.21767@crash>
Date: 2 Jan 93 20:21:50 GMT
References: <9014@dirac.physics.purdue.edu>
Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
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