Article View: rec.games.programmer
Article #1673Re: GAME.MAKER
From: Kirk A. Baum
Date: Fri, 20 Nov 1992 22:23
Date: Fri, 20 Nov 1992 22:23
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5646 bytes
In article <1ef622INNe50@TIGER.ZOO.CS.YALE.EDU> stone-andy@cs.yale.edu (Andy Stone) writes: >From: stone-andy@cs.yale.edu (Andy Stone) >Subject: Re: GAME.MAKER >Date: 18 Nov 1992 23:43:46 -0500 > I've used Game-Maker probably more then anyone else, simply because >I wrote it! (or part of it). I think, though, that my input is still valid >because Game-Maker has no competitors (ie, I have no one to insult). >Notice, too, that I could have not advertised my connection with the product. >I choose to, because Game-Maker can easily stand on its own. > >So, to answer your questons: > >> Have any of you ever used GAME MAKER from Recreational Software >> Designs? It is supposedly software to aid in creating arcade games >> and adventure games, sort of a video game construction kit. > >It is exactly that -- a video game construction kit. You create everything >about your game. From graphics, to monster movement, to character movements, >weapons, etc. In the age old gaming tradition Game-Maker supports hit points, >"Power-ups", inventory (weapons, speed boots, extra jumping --anything!). >The playing field(s) consists of a 100x100 map of user-drawn blocks which >can be walls, doors, animations, objects, one-way doors and have gravity >in any of eight directions. Since each block is 20x20 pixels, each scene >is actually over 60 times the size of the screen! 30 of these playing fields >(complete with their own blocks, monsters, characters, etc) can be linked >together to form a game which can (obviously) be played within Game-Maker, >or converted (using a utility provided with the development package) >to an .exe file and released as Shareware. > >> It seems like it might be useful for amateurs like myself who are >> interested in game design. According to the ad opposite page 54 in the >> November 92 issue of Computer Gaming World, > >Amateurs are EXACTLY who the program was designed for. You can create an >entire game without touching the keyboard (except I guess, to type in >save filenames)! It has a simple, intuitive WYSIWYG interface, and NO >knowledge of programming or game theory is required (ie we DO NOT create >a pseudo language--its all point and click)! > > >> "GAME.MAKER requires an IBM AT compatible 286, 386, or 486 with a color >> VGA monitor and mouse. Joystick optional." > > Game-Maker is NOT one of those previous-generation worn gaming >engines, with a facelift. We use the latest video mode (VGA 256 color >mode), and need a powerful processor due to the extensive animation. > >> The ad also offers the following information. > >> "A technological breakthrough by Recreational Software Desings lets you >> do the impossible. Now you can create 256 color VGA computer games >> without programming. > > This refers to the fact that everyone else limits the playing >screen with cute info bars, inventory, etc, so that they do not have >to update such a large screen area. GameMaker uses the entire physical >screen as the "playing screen", and supports smooth background scrolling >(needed because scenes are 60 times bigger then the screen). > >> +Design unlimited number of animated monsters and good guys > >Well...not quite. Something like 64 per scene with 30 scenes, making >1920 monster types. Of course, 200 instances of monster types can be >put on each scene, pushing the number of to 6000. > >> +Animated characters walk, run, fly, hop, pop from scene to scene > >You define character movement patterns and link them to almost any key >(FN keys are reserved for stuff like save/restore game, etc). Thus, if >you wanted, you could have the character duck, shoot a weapon, even do >a belly flop (although I can't see why). > >> +Design your own sounds >> +Make arcade and adventure games as unique as your imagination >Yes,Yes. > >> +Modify and enhance GAME.MAKER games" > >We include 4 games to help you get started. The artistically uninclined >can use our graphics in their games, or steal graphics from .gif files >using an included utility. > > >> So, has anyone tried this product? If so could you comment on its >> good and bad points. > >Those were its good points. A lot of young users call up thinking that >they will be able to create the next Ultima in a week. Obviously not. >Do not expect to create next year's hit commercial video game. >Expect instead to create a state of the art shareware game for use >as product promotion, round-robin games (each friend adds a level), >or to make lots of Shareware users happy. Expect, also, for the said games >to be fuller in plot, because creators will be able to concentrate on the >story--not the effects. > >GameMaker costs about $89, and can be ordered through KD software >at 1-800-533-6772. > > Andy. > stonea@minerva.cis.yale.edu > > >-- > | Andy Stone |
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!caen!hellgate.utah.edu!fcom.cc.utah.edu!park.uvcc.edu!ns.novell.com!kbaum.Test.NPD.Provo.Novell.COM!kbaum From: kbaum@novell.com (Kirk A. Baum) Subject: Re: GAME.MAKER Message-ID: <kbaum.1.722298216@novell.com> Lines: 104 Sender: usenet@Novell.COM (Usenet News) Nntp-Posting-Host: kbaum.test.npd.provo.novell.com Organization: Novell, Inc., Provo, UT, USA References: <SPURCELL.92Nov18001251@galadriel.mcd.intel.com> <1ef622INNe50@TIGER.ZOO.CS.YALE.EDU> Distribution: rec Date: Fri, 20 Nov 1992 22:23:36 GMT