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Article #1682

Re: Getting A Job Game Programming

#1682
From: Dr. Cat
Date: Sat, 21 Nov 1992 11:44
23 lines
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   Well...  I'd have to say it's probably harder to break into the game
programming business these days in some ways, but a lot easier in others.
Back when I got started, for instance, a college degree was of no
significance at all, and I had no problem finding work without one.  These
days, it's definitely helpful to have a computer science degree.  There are a
lot more jobs than there were ten years ago, and some of the companies are
even getting to be reasonably stable!  Of course there are still small ones
around, where you have more of a chance to get lucky & make a lot of money -
or more likely lose your shirt.  Most games are done by teams these days,
with artists, writers & musicians working on the projects, so you don't have
to be a jack of all trades any more.  It's ok if all you can do is program.
   How to break in?  Surprisingly enough, the conventional methods have been
known to work: get your degree, then send a resume and cover letter to the
companies you're interested in.  I know Sierra and Origin have been growing
so steadily over the last few years that they have job openings more often
than not.  I'd say Microprose and Electronic Arts are probably good prospects
as well.  I also know Sega hired a lot of new people last year to do Genesis
games, not sure what's going on there these days.
   To find companies to write to or call, I'd suggest picking up a copy of
Computer Gaming World, and looking through the ads & reviews.

                   Dr. Cat
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Message-ID: <1992Nov21.114422.28203@wixer.cactus.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!cs.utexas.edu!milano!cactus.org!wixer!cat
References: <1992Nov20.131956.1051 <1992Nov20.182505.25844@mnemosyne.cs.du.edu> <By1539.L2@usenet.ucs.indiana.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!cs.utexas.edu!milano!cactus.org!wixer!cat
From: cat@wixer.cactus.org (Dr. Cat)
Subject: Re: Getting A Job Game Programming
Message-ID: <1992Nov21.114422.28203@wixer.cactus.org>
Organization: Real/Time Communications
References: <1992Nov20.131956.1051 <1992Nov20.182505.25844@mnemosyne.cs.du.edu>
 <By1539.L2@usenet.ucs.indiana.edu>
Date: Sat, 21 Nov 92 11:44:22 GMT
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