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Article #1692Playing map....
From: Matthew G. Woodard
Date: Sun, 22 Nov 1992 18:22
Date: Sun, 22 Nov 1992 18:22
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I'm making a war game, but I don't want to use a "hex" or "square" territory setup for the maps. Instead, I'd like to use a map similar to that used in board games such as risk, or Axis and Allies (ie. non-uniform shape). I believe this might be done using a hard-coding technique, but I want the game to have much more versatility than that (I'd eventually like to create a map-generator to create custom battlefields). One idea I've had would be to implement an object-oriented approach, but I haven't been able to think up a really good way to represent the map. Any advice would be a help, Matt (woodam@aix.rpi.edu)
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!emory!swrinde!zaphod.mps.ohio-state.edu!rpi!woodam From: woodam@aix.rpi.edu (Matthew G. Woodard) Subject: Playing map.... Message-ID: <50217gb@rpi.edu> Nntp-Posting-Host: aix.rpi.edu Organization: Rensselaer Polytechnic Institute, Troy, NY Date: Sun, 22 Nov 1992 18:22:59 GMT Lines: 12