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Article #1692

Playing map....

#1692
From: Matthew G. Woodard
Date: Sun, 22 Nov 1992 18:22
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I'm making a war game, but I don't want to use a "hex" or "square" territory
setup for the maps.  Instead, I'd like to use a map similar to that used in
board games such as risk, or Axis and Allies (ie. non-uniform shape).  I 
believe this might be done using a hard-coding technique, but I want the
game to have much more versatility than that (I'd eventually like to create
a map-generator to create custom battlefields).
	One idea I've had would be to implement an object-oriented approach,
but I haven't been able to think up a really good way to represent the map.

						Any advice would be a help,
						Matt (woodam@aix.rpi.edu)
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!emory!swrinde!zaphod.mps.ohio-state.edu!rpi!woodam
From: woodam@aix.rpi.edu (Matthew G. Woodard)
Subject: Playing map....
Message-ID: <50217gb@rpi.edu>
Nntp-Posting-Host: aix.rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy, NY
Date: Sun, 22 Nov 1992 18:22:59 GMT
Lines: 12