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Article #1698

Re: Playing map....

#1698
From: Dr. Cat
Date: Mon, 23 Nov 1992 05:22
11 lines
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   No need getting fancy.  If you were doing a computer version of Axis and
Allies, say, first you should count how many spaces there are on the map.
Assign a number to each of them.  Set up an array (or several) that holds
whatever information is necessary about what units are currently in each
space on the map.  To figure out movement, you make a linkage array.  Each
entry (one per map region) is an arbitrary length list of the region numbers
of other map spaces that are adjacent to the current one.
   If you're going to build a map generator, you should still have it
generate a linkage array when it's all finished.  Most reasonable internal
representation of the map to have.
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Message-ID: <1992Nov23.052204.7849@wixer.cactus.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!milano!cactus.org!wixer!cat
References: <50217gb@rpi.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!milano!cactus.org!wixer!cat
From: cat@wixer.cactus.org (Dr. Cat)
Subject: Re: Playing map....
Message-ID: <1992Nov23.052204.7849@wixer.cactus.org>
Organization: Real/Time Communications
References: <50217gb@rpi.edu>
Date: Mon, 23 Nov 92 05:22:04 GMT
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