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Article #17243 D Maze - not just 3 D view
From: Daniel Pifko
Date: Thu, 17 Dec 1992 03:05
Date: Thu, 17 Dec 1992 03:05
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Having just looked at a copy of my simple maze game, my brother suggested making it 3D, as in a la Wolfenstein. But it got me to thinking. It's a small extension of the algorithm to generate a random maze in 3 dimensions, so that the wanderer would have to navigate their way, effectively, through the inside of a cube. In real life, it would have to be in zero gravity or underwater with a SCUBA tank, so maybe a game could emulate this. Has anyone seen this sort of thing before? Surely someone has thought of it before, and possible even implemented it. Daniel. dpifko@sirius.uvic.ca -- Daniel Pifko dpifko@sirius.uvic.ca
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arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!rpi!batcomputer!cornell!uw-beaver!cs.ubc.ca!news.UVic.CA!navier!dpifkoShow Full Headers
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!rpi!batcomputer!cornell!uw-beaver!cs.ubc.ca!news.UVic.CA!navier!dpifko From: dpifko@navier.UVic.CA (Daniel Pifko) Subject: 3 D Maze - not just 3 D view Message-ID: <1992Dec17.030516.5409@sol.UVic.CA> Sender: dpifko@sirius.uvic.ca Nntp-Posting-Host: navier.uvic.ca Organization: University of Victoria, Victoria, BC, Canada Date: Thu, 17 Dec 92 03:05:16 GMT Lines: 16