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Article #1724

3 D Maze - not just 3 D view

#1724
From: Daniel Pifko
Date: Thu, 17 Dec 1992 03:05
16 lines
1113 bytes
Having just looked at a copy of my simple maze game, my brother suggested
making it 3D, as in a la Wolfenstein.  But it got me to thinking.  It's 
a small extension of the algorithm to generate a random maze in 3 dimensions,
so that the wanderer would have to navigate their way, effectively, through
the inside of a cube.  In real life, it would have to be in zero gravity 
or underwater with a SCUBA tank, so maybe a game could emulate this.  

Has anyone seen this sort of thing before?  Surely someone has thought of
it before, and possible even implemented it.  

Daniel.
dpifko@sirius.uvic.ca

-- 
Daniel Pifko
dpifko@sirius.uvic.ca
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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!rpi!batcomputer!cornell!uw-beaver!cs.ubc.ca!news.UVic.CA!navier!dpifko
From: dpifko@navier.UVic.CA (Daniel  Pifko)
Subject: 3 D Maze - not just 3 D view
Message-ID: <1992Dec17.030516.5409@sol.UVic.CA>
Sender: dpifko@sirius.uvic.ca
Nntp-Posting-Host: navier.uvic.ca
Organization: University of Victoria, Victoria, BC, Canada
Date: Thu, 17 Dec 92 03:05:16 GMT
Lines: 16