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Article #1731

Game timing

#1731
From: Liaket Ali
Date: Thu, 17 Dec 1992 14:40
16 lines
1066 bytes
A question (hypothetical) related to Game timing...

I have an AMIGA 500 and will soon be getting a 1200 which is a faster computer.
The game that I'm currently writing runs at 10 frames per second on the A500.
However, I would like the game to run at 20fps on the A1200 but be smoother.
This means that it will not zoom past at twice the speed but instead will increment the display view by half increments.

For example, consider a flight simulator which, say, updates 10 pixels in 1 frame in order to achieve a frame rate of 10fps.
I would like to be able to then update 5 pixels in 1 frame to achive 20fps.

Is this possible? And how would I go about programming it.

Thanks for any info.

LIAKET ALI
fkpec@westminster.ac.uk
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Message-ID: <1992Dec17.144044.18199@westminster.ac.uk>
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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!doc.ic.ac.uk!uknet!pcl!fkpec
From: fkpec@westminster.ac.uk (Liaket Ali)
Newsgroups: rec.games.programmer,comp.sys.amiga.programmer
Subject: Game timing
Message-ID: <1992Dec17.144044.18199@westminster.ac.uk>
Date: 17 Dec 92 14:40:44 GMT
Organization: University of Westminster
Lines: 16