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Article #1739

Bitmaps or what??

#1739
From: Benjamin Christophe Lee
Date: Fri, 18 Dec 1992 10:36
28 lines
1801 bytes
	I have recently begun playing around with a small tank game that I 
wrote for my pc using Borland C++ V2.1  I played around alot with Hooking INT
09 and checking Port 60 for keyboard input. is this the best way to handle 
such things?
I also set it up to work with the mouse.  It currently polls the mouse 
constantly, but this won't do.  I am planning to set up an interupt handler
and event queue (if i can ever get it figured out) I cant figure out how to
give the correct procedure address to INT 33.

Anyway, on to my real question:
	what (if any) is the best way to store and use graphics in a game
on a pc.  Can the data be encorporated into the .exe file?  so far i have
used windows bitmaps (eek) for the tank pictures... i just loaded the raw
data out of the file.  What I'm getting at is that there must be a better
way... many games have rescource data files and they seem to use their own 
format in storing the pictures.  so how can I draw and edit these pictures 
and save them to disk in such a way that i could laod them into my programs?

SideNote: how do you make use of sound cards in games?

any help appreciated.  Email response prefered.

thanks
-- 
-------------------------------------------------------------------------------
If your going to get drunk, do it in the     |    zaxin@wpi.wpi.edu
basement so you dont fall down the stairs.   |
			---Kevin McDonald    |     Benjamin C. Lee
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From: zaxin@bigwpi.WPI.EDU (Benjamin Christophe Lee)
Newsgroups: rec.games.programmer
Subject: Bitmaps or what??
Date: 18 Dec 1992 10:36:22 GMT
Organization: Worcester Polytechnic Institute
Lines: 28
Message-ID: <1gs9j6INNnq@bigboote.WPI.EDU>
NNTP-Posting-Host: bigwpi.wpi.edu