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Article #1744

Re: Copyrights of old games...

#1744
From: Coyt D Watters
Date: Fri, 18 Dec 1992 14:36
29 lines
1936 bytes
In article <1992Dec17.184438.29020@blkbox> collins@blkbox (Chad R. Collins) writes:
>	I was wondering about a couple of games I have seen recently-
>Castle Wolfenstein 3D and Llamatron. Both are new versions of old games-
>dont they violate someone's copyright? I rember some discussion on this
>group before about the possiblity of someone making a M.U.L.E. clone,
>but the consensus seemed to be that you couldn't make one, even a public
>domain one, without violating a copyright. What about these games?
>

Ah, but it is entirely legal to purchase or license the rights to a product.
Apogee did so with Wolfenstein.  If you can find the actual owner of the 
copyright, you might be able to negotiate a license.  

Parker Brothers had to chase down a lot of people who were translating the 
popular Monopoly and Risk games into computer versions without licensing 
them.  Too many of these, and the copyright holders can "lose" the copyright
to the public domain.

For your M.U.L.E. clone, you'd have to locate the copyright holders (probably
EA), and license from them.

Alternately, try to get the copyright owners to buy your conversion and 
release it.  Since EA makes few products on their own, but works more as a 
distributor, this might be the better option.

Just be sure with a conversion to MS-Dos machines, you support the Gravis
Ultrasound board in native mode!   B^)   B^)   B^)

-Coyt
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From: cwatters@magnus.acs.ohio-state.edu (Coyt D Watters)
Subject: Re: Copyrights of old games...
Message-ID: <1992Dec18.143639.3778@magnus.acs.ohio-state.edu>
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Date: Fri, 18 Dec 1992 14:36:39 GMT
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