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Article #1783vision like in older ultima games
From: Chris
Date: Mon, 04 Jan 1993 19:36
Date: Mon, 04 Jan 1993 19:36
19 lines
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1212 bytes
I need an algorithm for vision like in the older ultima games. In
other words if a house was on the screen (overview look) it would be
black behind the house.
|HO|****
U |ME|**
For example you would not be able to see the evil monster where the
stars are, since it is behind the house.
--
-=-=-=-=-=-=-=-=-= Chris Busch cbusch@ub.d.umn.edu =-=-=-=-=-=-=-=-=-=-
C(o_o)) _ "The use of COBOL cripples the
(=) (_ -|- -|- is the mind; its teaching should,
--|-- language of choice. therefore, be reguarded as a
/^\ Protest the use of BASIC! criminal offense." -E.W. Dijkista
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!paladin.american.edu!howland.reston.ans.net!sol.ctr.columbia.edu!spool.mu.edu!umn.edu!news.d.umn.edu!ub.d.umn.edu!not-for-mail From: cbusch@ub.d.umn.edu (Chris) Newsgroups: rec.games.programmer Subject: vision like in older ultima games Date: 4 Jan 1993 13:36:39 -0600 Organization: University of Minnesota, Duluth Lines: 20 Message-ID: <1ia3k7INN1f2@ub.d.umn.edu> NNTP-Posting-Host: ub.d.umn.edu