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Article #1792

Re: 3D driving games

#1792
From: tjg2946
Date: Thu, 21 Jan 1993 15:50
16 lines
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Tell your friend to not waste his time in a ground-based racing game.  
You should get him to do something rare:  Air-based racing game or space
based.  Instead of worrying about the vector graphics in the background in
space, you can just create an corrior (?) track (confine the driver in the
3-d space.  Make this track 3-d.  Up, down, left, right, all around.  You can
make the boundaries sligtly transparent so the driver can see if there is a
big turn coming up.  If you want to stay on earth, just create a large amount
of mountain range and restrict height to a certain limit and let them go
in a race-plane.  Finally if you must stay on the ground, don't waste the
time on something that World Circuit can beat, just go futursic (?) and create
a F-zero clone (the one on the SNES).  And instead of limiting to just 13
tracks they provided, you can create a lot more.  You don't have to worry about
the outside effect for the earlier version, just make something that
would simulate a real 'hovercar'.  I hope you will follow these advices and
we will have a lot of fun on these and a lot of registration  $$$ will roll
in.
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Message-ID: <1993Jan21.155040.4907@ultb.isc.rit.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!batcomputer!cornell!rochester!rit!isc-newsserver!ritvax.isc.rit.edu!TJG2946
References: <1993Jan21.052246.23800@wam.umd.edu>

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From: tjg2946@ritvax.isc.rit.edu
Subject: Re: 3D driving games
Message-ID: <1993Jan21.155040.4907@ultb.isc.rit.edu>
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Date: Thu, 21 Jan 1993 15:50:40 GMT
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