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Article #1792Re: 3D driving games
From: tjg2946
Date: Thu, 21 Jan 1993 15:50
Date: Thu, 21 Jan 1993 15:50
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Tell your friend to not waste his time in a ground-based racing game. You should get him to do something rare: Air-based racing game or space based. Instead of worrying about the vector graphics in the background in space, you can just create an corrior (?) track (confine the driver in the 3-d space. Make this track 3-d. Up, down, left, right, all around. You can make the boundaries sligtly transparent so the driver can see if there is a big turn coming up. If you want to stay on earth, just create a large amount of mountain range and restrict height to a certain limit and let them go in a race-plane. Finally if you must stay on the ground, don't waste the time on something that World Circuit can beat, just go futursic (?) and create a F-zero clone (the one on the SNES). And instead of limiting to just 13 tracks they provided, you can create a lot more. You don't have to worry about the outside effect for the earlier version, just make something that would simulate a real 'hovercar'. I hope you will follow these advices and we will have a lot of fun on these and a lot of registration $$$ will roll in.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!batcomputer!cornell!rochester!rit!isc-newsserver!ritvax.isc.rit.edu!TJG2946 From: tjg2946@ritvax.isc.rit.edu Subject: Re: 3D driving games Message-ID: <1993Jan21.155040.4907@ultb.isc.rit.edu> Sender: news@ultb.isc.rit.edu (USENET News System) Nntp-Posting-Host: vaxa.isc.rit.edu Reply-To: tjg2946@ritvax.isc.rit.edu Organization: Rochester Institute of Technology References: <1993Jan21.052246.23800@wam.umd.edu> Date: Thu, 21 Jan 1993 15:50:40 GMT Lines: 17